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Locality: Montreal, Quebec

Phone: +1 514-848-2424 Ext 3019



Website: www.theictlab.org

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Immersive and Creative Technologies 19.09.2020

Latest journal published!

Immersive and Creative Technologies 31.08.2020

https://www.findaphd.com/search/ProjectDetails.aspx

Immersive and Creative Technologies 13.08.2020

An article about our software 3DUNDERWORLD-SLS.

Immersive and Creative Technologies 29.07.2020

http://www.elasticspaces.hexagram.ca

Immersive and Creative Technologies 14.07.2020

Join us at the 2nd International Colloquium on Stereoscopic, Virtual & Embodied Practices During a four-day international research colloquium from February 24th to 27th, 2016, the Elastic 3D Space group of Researchers, lead by Artists, Designers and Computer Scientists, will explore the potential of stereoscopic technologies with artistic practices. This event brings together over 15 researchers, artists and industry experts to share their research explorations on elastic spa...ce, and augmented and virtual reality, and future reality within multiple disciplines from six Universities Art Departments, two cultural production and exhibition sites, along with departments of Computer Science and Software Engineering, Architectural History, and Performance Studies and Design across three continents. The February 24-27 event will start with a day of presentations including a walking tour in the afternoon, followed by three days of a workshop research exchange, with hand-on workshops, a session at the National Film Board stereoscopic studios, roundtable discussions, 3D drawings demos and virtual drawing prototypes. This exchange will focus on both the technical exploration of stereoscopic technologies and software, while questioning its perceptual effects. It will deeply investigate the way our bodies relate to our built environment and interact within the illusory elastic 3D space. There will be two keynote speeches by Ken Perlin, and Dorita Hannah Keynotes: http://theictlab.org//2016/02/Elastic-3D-Space-Keynotes.pdf Program: http://theictlab.org//2/02/Elastic-3D-Space-Colloquium.pdf Newsletter: http://theictlab.org/wp-conte/uploads/2016//newsletter.pdf

Immersive and Creative Technologies 24.06.2020

Join us at CVPR 2016 in Las Vegas! We are co-organizing the workshop: Large Scale 3D Data: Acquisition, Modelling and Analysis Details about important dates and submission instructions can be found on the workshops website: http://www.multimediauts.org/3DWorkshop_CVPR2016/ Recent research on large scale 3D data has been boosted by a number of rapid academic and industrial advances. 3D sensing devices, ranging from consumer depth cameras like Microsofts Kinect to profession...al laser-scanners, make 3D data capture readily available in real life. Moreover, structure from motion and dense multi-view stereo have matured to also deliver large scale point clouds. These point clouds typically need to be processed further into higher level geometric representations (for example, surface meshes), and semantically analysed (for example, object detection). These representations open up many exciting applications for mapping services, navigation systems and virtual/augmented reality devices. This full-day workshop is inspired by these exciting advances and will cover large scale 3D data research topics, including acquisition, modelling and analysis. One key feature of our workshop is to introduce two 3D data challenges. The first challenge addresses semantic segmentation of large outdoor point clouds (see http://www.semantic3d.net/). The second challenge aims to evaluate multiple-view stereo algorithms applied to large numbers of commercial satellite images (check the workshop web site for the latest information). Moreover, the full-day workshop is expected to demonstrate the convergence of state-of-the-art 3D sensor technology, 3D computer vision, and 3D applications such as augmented reality through a forum of invited talks by leading researchers and submitted research papers for oral and poster presentation. Authors are invited to submit a full paper (two-column format, 8 pages) in accordance with the CVPR guidelines available on the conference website: http://cvpr2016.thecvf.com. The review will be double-blind. Only electronic submissions will be accepted. Topics of interest include, but are not limited to: - Semantic segmentation of 3D outdoor point clouds in photogrammetry and mapping - Object description, detection and recognition on large scale point cloud data - Matching and registration of point cloud data across different sources of sensor - 3D scene reconstruction through multi-sensory data fusion, alignment, and registration - Camera pose tracking on mobile devices - Appearance and illumination modelling and representation - 3D rendering and visualization of large scale models (e.g. for urban areas) - Augmented reality and merging of virtual and real worlds, augmented reality in street view, and web-based 3D map applications - Multiple-view stereo algorithms applied to large numbers of commercial satellite images.

Immersive and Creative Technologies 06.06.2020

The Immersive & Creative Technologies Lab (www.theICTlab.org), part of the 3D Graphics Group at Concordia University, is recruiting one highly-motivated Post Doctorate Fellow to work on image based modeling and 3D reconstruction. The position is full-time and is funded for 12-months starting January 2016, with a possible extension to 24 months. *Compensation:* The salary depends on experience. *Academic Requirements:* We are looking for a highly motivated and creative individ...ual who enjoys working in a collaborative research environment. Good communication skills and fluency in English are required. Applicants should have a strong academic training, including a Ph.D. in a relevant discipline i.e. computer science or electrical engineering, and have excellent mathematical skills. High proficiency in scientific coding i.e. C++, C, OpenCV, OpenGL and/or Matlab is required. Having experience with 3D computer vision, robotics, or a related area and a background in machine learning techniques is also required. *How to Apply:* Please contact Charalambos Poullis ([email protected])

Immersive and Creative Technologies 23.05.2020

Join us at the 6th International Conference on Affective Computing and Intelligent Interaction - ACII2015. ICT Lab researcher Chris Christou will be presenting our paper "Psychophysiological Responses to Virtual Crowds: Implications for Wearable Computing". The work is co-authored by Kyriakos Herakleous, Aimilia Tzanavari, Charalambos Poullis. Abstract: Peoples responses to crowds was investigated with a simulation of a busy street using virtual reality. Both psychophysiolog...ical measures and a cognitive test were used to assess the influence of large crowds or individual agents who stood close to the participant while they performed a memory task. Results from most individuals revealed strong orienting responses to changes in the crowd. This was indicated by sharp increases in skin conductivity and reduction in peripheral blood volume amplitude. Furthermore, cognitive function appeared to be affected. Results of the memory test appeared to be influenced by how closely virtual agents approached the participants. These findings are discussed with respect to wearable affective computing that seeks robust identifiable correlates of autonomic activity that can be used in everyday contexts. Venue: Xi'an, China - Grand New World Hotel - Hua Shan, Floor 1 Date: 22 September 2015 Time: 10:30-12:10, Track O2: Affect and Psychophysiology

Immersive and Creative Technologies 20.05.2020

Funded PhD Studentships The Immersive & Creative Technologies Lab, part of the 3D Graphics Group at Concordia University, is recruiting two highly-motivated res...earchers for a PhD. The positions are full-time and are funded for 16-months starting January 2016, with a possible extension to 48 months. For more information please visit our website: www.theICTlab.org

Immersive and Creative Technologies 12.05.2020

The research conducted at the Immersive and Creative Technologies Lab featured as an EON Reality case study!

Immersive and Creative Technologies 03.05.2020

20 2015, //0311/02 VR CAVE Immersive and Creative Technologies (ICT) Lab . 2011 , 20...09-2010 . , 30 . , . ICT Lab, VR CAVE. . : , Msc MA . : http://bit.ly/1C7870t

Immersive and Creative Technologies 24.04.2020

Immerse your self into new realities! Tomorrow, Friday 20th at VR Cave: Closing Seminar More info: https://www.facebook.com/events/403050679857593/ #VirtualReality

Immersive and Creative Technologies 21.04.2020

This Friday, VR CAVE: Closing Seminar at 18.00

Immersive and Creative Technologies 07.04.2020

[VR CAVE] Closing Seminar 20/03/15 https://www.facebook.com/events/403050679857593/

Immersive and Creative Technologies 22.03.2020

Dr. Andreas Gregoriades and his team have developed a driving simulation and running an experiment, at the VR CAVE, to test 2 virtual prototype designs of candidate Smart In-vehicle Information Systems that aim to improve drivers situation awareness. The experiment takes place at the ICT Lab, on Saturday, 14th and Monday, 16th of March. Only adults with driving license can take part to the experiment. ... If you would like to participate and try the driving simulation in the VR CAVE, please register here: (http://doodle.com/mqdqrnpy6yh76eus) For more information you can contact: [email protected]